Content Marketing

I've worked as a writer, blogger, and managing editor for companies like Future US, Capital One, and Amazon. The best advertising engages an audience just like a great story—and building great stories is what I do.

Corporate Content Marketing

Sponsored Content and Advertorials

Killing Floor 2 on sale now with new Halloween update just in time for spook season

Killing Floor 2 has long been one of our favorite shooters. It regularly shows up in the fabled halls of out top 100, and we've pointed to it as an example of great grenade design and mesmerizing gun animations. Heck, it's even one of a few games we pointed to last year when we declared a new FPS golden age. OK, so the game is good. Fine. But one of the reasons it stays good and we stay so enamored with it is its near constant stream of big content updates. There's a truly staggering amount of new stuff live now as part of the second annual Halloween update, Halloween Horrors: Monster Masquerade.

Rising Storm 2: Vietnam's free Bushranger update brings Aussie greatness to one of the year’s best shooters

Rising Storm 2: Vietnam has been creeping through the jungle all year long, sneaking up on us to become one of our favorite multiplayer shooters of the year—part of what we called the “FPS golden age,” no less. RS2 is one of few options for folks who want a game that handles between authenticity and fun, and the new update is bringing a lot more boom to the jungle party.

Meet the factions who rule the vehicular combat wasteland of Crossout

In Crossout, the Mad-Maxian vehicle apocalypse is packed with lunatics. Literally: there’s a group called the Lunatics. Across the wasteland, factions have sprung up with their own sense of style and taste for combat. As a player in this new free-to-play MMO, you’re clear to join any faction and change your allegiance often. Where should you start? Let’s meet the cast of characters.

The real history behind Steel Division's campaign missions

World War 2 is familiar ground for drama, but it’s for a good reason. Unlike so many other regional conflicts, World War 2 was the last time we saw entire continents engaged in an all-out war effort, their populations mobilized, and their existence on the line. For Steel Division, the unpredictable and unstable nature of real-life history gave developer Eugen Systems provided the perfect backdrop for the campaign’s missions. They’re more than a good inspiration, though.

5 battle tactics that will keep you one step ahead of your enemies in Steel Division

After the well-received Wargame series, developer Eugen systems is taking us back to World War 2 with Steel Division: Normandy 44. The new setting lets us experience Europe’s most famous campaigns in the close-up, tactical RTS style we loved in Wargame, but it also changes the dynamics quite a bit by rewinding technology by a few decades. Helicopters? Gone. Tactical nukes? Nope. Adapting and thriving on the analog battlefields of the 1940s is going to require some new strategies.

Amazon Web Services: Lumberyard Game Dev Blog

In 2016, Amazon launched their new game development engine, Lumberyard. I joined the marketing team as a content writer and managing editor for our public-facing blog. Our articles engaged a community of software developers who were using our software to make games, and this position gave me the chance to write, ghost-write, and edit highly technical pieces to build a specialized community.

Automating Deployments to Amazon GameLift

One of the perks of building a multiplayer game in Lumberyard is using Amazon GameLift to manage the backend. Amazon GameLift is our managed service for deploying, operating, and scaling session-based multiplayer game servers in the cloud. Teams making multiplayer games must have a backend strong enough to handle sudden player population spikes, and GameLift takes the work and uncertainty out of building and managing those systems.

VR, HDR, and more in Lumberyard Beta 1.3 – Available Now

As a graphics programmer, the most satisfying part of my job is to put a piece of cool technology in the hands of content creators and see them make magic with it. Throughout my career, I have had the fortune to work with some of the most talented artists in the industry, and they always surpass my wildest imagination. From time to time, I had to ask myself: Is this really coming out of our engine? Our tech did that? That’s amazing!

Build for Any VR Device with Lumberyard Beta 1.3

The gaming industry is always evolving, and one of the most exciting new technologies to capture the imagination of our customers is VR. Lumberyard is already a powerful graphics engine, which makes it ideal for VR content creation. Lumberyard Beta 1.3, which we’re releasing in a few weeks, includes support for VR game development and new VR devices. Our VR implementation uses Lumberyard’s Gems, which are self-contained packages of assets and features that you can drop into your game.

HDR Rendering in Lumberyard

Understanding how human perception differs between observing the real world and viewing game worlds helps us build great visual tools. The real world is a beautiful place, and our eyes excel at taking it all in. Until recently, though, there has been a gap between the fidelity of the real-world and what we’ve been able to recreate and display in games. This gap will narrow with HDR (High Dynamic Range) display technology, which can reproduce a wider range of colors and contrast.

Lumberyard Substance Integration

Among the many requests we’ve heard from our users since we launched Lumberyard is integration of Allegorithmic’s Substance suite of texture-editing tools. We listened, and are proud to have worked closely with the Allegorithmic team on making it happen. In this post, we’ll explore how Substance can easily be used to add visually stunning graphics to your Lumberyard projects. Substance allows you to generate textures procedurally, in-engine, without investing in custom code or vast amounts of t

Extending the FBX Importer

With the recent code drop of Lumberyard came our new FBX Importer, which gives developers the ability to export single meshes and materials. The FBX Importer has been one of the most consistently requested features for Lumberyard. We’re quite excited about how the interface works and looks and the overall direction it’s heading, but there’s also some pretty exciting technology behind it. Sorry artists, this one’s for the programmers.

Using Autoscaling to Control Costs While Delivering Great Player Experiences

Game developers with real-time multiplayer games tell us they want to spend less on infrastructure expenses while still providing great online experiences for their players. The challenge is that player demand can fluctuate each day, hour, or even minute. When server capacity is fixed, developers run the risk of having too much or too little capacity at any moment. With too much capacity, developers are wasting money, and with too little capacity, players have to wait to play and may quit the game.